Monetize your Website or Blog with BidVertiser Make money from your Website or Blog with BidVertiser Show text-ads on your Website or Blog with BidVertiser. Sell your ad space with BidVertiser Monetize your Website or Blog with BidVertiser

Wednesday, February 10, 2016

General Networking Concepts:-Section 4

                                                              Hubs vs. Switches vs. Routers




Layered Communication
Network communication models are generally organized into layers. The OSI model specifically consists of seven layers, with each layer representing a specific networking function. These functions are controlled by protocols, which govern end-to-end communication between devices.
As data is passed from the user application down the virtual layers of the OSI model, each of the lower layers adds a header (and sometimes a trailer) containing protocol information specific to that layer. These headers are called Protocol Data Units (PDUs), and the process of adding these headers is referred to as encapsulation.
The PDU of each lower layer is identified with a unique term:

Layer
PDU Name


Application
-
Presentation
-
Session
-
Transport
Segments
Network
Packets
Data-link
Frames
Physical
Bits
 







Commonly, network devices are identified by the OSI layer they operate at (or, more specifically, what header or PDU the device processes)
For example, switches are generally identified as Layer-2 devices, as switches process information stored in the Data-Link header of a frame (such as MAC addresses in Ethernet). Similarly, routers are identified as Layer-3 devices, as routers process logical addressing information in the Network header of a packet (such as IP addresses).
However, the strict definitions of the terms switch and router have blurred over time, which can result in confusion. For example, the term switch can now refer to devices that operate at layers higher than Layer-2. This will be explained in greater detail in this guide.

Icons for Network Devices
The following icons will be used to represent network devices for all guides 



Layer-1 Hubs
Hubs are Layer-1 devices that physically connect network devices together for communication. Hubs can also be referred to as repeaters.
Hubs provide no intelligent forwarding whatsoever. Hubs are incapable of processing either Layer-2 or Layer-3 information, and thus cannot make decisions based on hardware or logical addressing.
Thus, hubs will always forward every frame out every port, excluding the port originating the frame. Hubs do not differentiate between frame types, and thus will always forward unicasts, multicasts, and broadcasts out every port but the originating port.
Ethernet hubs operate at half-duplex, which allows a host to either transmit or receive data, but not simultaneously. Half-duplex Ethernet utilizes Carrier Sense Multiple Access with Collision Detect (CSMA/CD) to control media access. Carrier sense specifies that a host will monitor the physical link, to determine whether a carrier (or signal) is currently being transmitted. The host will only transmit a frame if the link is idle.
If two hosts transmit a frame simultaneously, a collision will occur. This renders the collided frames unreadable. Once a collision is detected, both hosts will send a 32-bit jam sequence to ensure all transmitting hosts are aware of the collision. The collided frames are also discarded. Both devices will then wait a random amount of time before resending their respective frames, to reduce the likelihood of another collision.
Remember, if any two devices connected to a hub send a frame simultaneously, a collision will occur. Thus, all ports on a hub belong to the same collision domain. A collision domain is simply defined as any physical segment where a collision can occur.
Multiple hubs that are up linked together still all belong to one collision domain. Increasing the number of host devices in a single collision domain will increase the number of collisions, which will degrade performance.
Hubs also belong to only one broadcast domain – a hub will forward both broadcasts and multicasts out every port but the originating port. A broadcast domain is a logical segmentation of a network, dictating how far a broadcast (or multicast) frame can propagate.
Only a Layer-3 device, such as a router, can separate broadcast domains.

Layer-2 Switching
Layer-2 devices build hardware address tables, which at a minimum contain the following:
·        Hardware addresses for hosts
·        The port each hardware address is associated with
Using this information, Layer-2 devices will make intelligent forwarding decisions based on the frame (or data-link) headers. A frame can then be forwarded out only the appropriate destination port, instead of all ports.
Layer-2 forwarding was originally referred to as bridging. Bridging is a largely deprecated term (mostly for marketing purposes), and Layer-2 forwarding is now commonly referred to as switching.
There are some subtle technological differences between bridging and switching. Switches usually have a higher port-density, and can perform forwarding decisions at wire speed, due to specialized hardware circuits called ASICs (Application-Specific Integrated Circuits). Otherwise, bridges and switches are nearly identical in function.
Ethernet switches build MAC address tables through a dynamic learning process. A switch behaves much like a hub when first powered on. The switch will flood every frame, including unicasts, out every port but the originating port.
The switch will then build the MAC-address table by examining the source MAC address of each frame. Consider the following diagram:



When ComputerA sends a frame to ComputerB, the switch will add ComputerA’s MAC address to its table, associating it with port fa0/10. However, the switch will not learn ComputerB’s MAC address until ComputerComputerB sends a frame to ComputerA, or to another device connected to the switch.
Switches always learn from the source MAC address in a frame.

A switch is in a perpetual state of learning. However, as the MAC address table becomes populated, the flooding of frames will decrease, allowing the switch to perform more efficient forwarding decisions.

While hubs were limited to half-duplex communication, switches can operate in full-duplex. Each individual port on a switch belongs to its own collision domain. Thus, switches create more collision domains, which results in fewer collisions.
Like hubs though, switches belong to only one broadcast domain. A Layer- 2 switch will forward both broadcasts and multicasts out every port but the originating port. Only Layer-3 devices separate broadcast domains.
Because of this, Layer-2 switches are poorly suited for large, scalable networks. The Layer-2 header provides no mechanism to differentiate one network from another, only one host from another.
This poses significant difficulties. If only hardware addressing existed, all devices would technically be on the same network. Modern internetworks like the Internet could not exist, as it would be impossible to separate my network from your network.
Imagine if the entire Internet existed purely as a Layer-2 switched environment. Switches, as a rule, will forward a broadcast out every port. Even with a conservative estimate of a billion devices on the Internet, the resulting broadcast storms would be devastating. The Internet would simply collapse.
Both hubs and switches are susceptible to switching loops, which result in destructive broadcast storms. Switches utilize the Spanning Tree Protocol (STP) to maintain a loop-free environment. STP is covered in great detail in another guide.
Remember, there are three things that switches do that hubs do not:

·        Hardware address learning

·        Intelligent forwarding of frames
·        Loop avoidance
Hubs are almost entirely deprecated – there is no advantage to using a hub over a switch. At one time, switches were more expensive and introduced more latency (due to processing overhead) than hubs, but this is no longer the case.



Layer-2 Forwarding Methods
Switches support three methods of forwarding frames. Each method copies all or part of the frame into memory, providing different levels of latency and reliability. Latency is delay - less latency results in quicker forwarding.
The Store-and-Forward method copies the entire frame into memory, and performs a Cycle Redundancy Check (CRC) to completely ensure the integrity of the frame. However, this level of error-checking introduces the highest latency of any of the switching methods.
The Cut-Through (Real Time) method copies only enough of a frame’s header to determine its destination address. This is generally the first 6 bytes following the preamble. This method allows frames to be transferred at wire speed, and has the least latency of any of the three methods. No error checking is attempted when using the cut-through method.
The Fragment-Free (Modified Cut-Through) method copies only the first 64 bytes of a frame for error-checking purposes. Most collisions or corruption occur in the first 64 bytes of a frame. Fragment-Free represents a compromise between reliability (store-and-forward) and speed (cut-through).




Layer-3 Routing
Layer-3 routing is the process of forwarding a packet from one network to another network, based on the Network-layer header. Routers build routing tables to perform forwarding decisions, which contain the following:
·        The destination network and subnet mask
·        The next hop router to get to the destination network
·        Routing metrics and Administrative Distance
Note that Layer-3 forwarding is based on the destination network, and not the destination host. It is possible to have host routes, but this is less common.
The routing table is concerned with two types of Layer-3 protocols:
·        Routed protocols - assigns logical addressing to devices, and routes packets between networks. Examples include IP and IPX.
·        Routing protocols - dynamically builds the information in routing tables. Examples include RIP, EIGRP, and OSPF.
Each individual interface on a router belongs to its own collision domain. Thus, like switches, routers create more collision domains, which results in fewer collisions.
Unlike Layer-2 switches, Layer-3 routers also separate broadcast domains. As a rule, a router will never forward broadcasts from one network to another network (unless, of course, you explicitly configure it to).
Routers will not forward multicasts either, unless configured to participate in a multicast tree. Multicast is covered in great detail in another guide.
Traditionally, a router was required to copy each individual packet to its buffers, and perform a route-table lookup. Each packet consumed CPU cycles as it was forwarded by the router, resulting in latency. Thus, routing was generally considered slower than switching.
It is now possible for routers to cache network-layer flows in hardware, greatly reducing latency. This has blurred the line between routing and switching, from both a technological and marketing standpoint. Caching network flows is covered in greater detail shortly.

                                   Collision vs. Broadcast Domain Example



Consider the above diagram. Remember that:
·        Routers separate broadcast and collision domains.
·        Switches separate collision domains.
·        Hubs belong to only one collision domain.
·        Switches and hubs both only belong to one broadcast domain.
In the above example, there are THREE broadcast domains, and EIGHT
collision domains:




VLANs – A Layer-2 or Layer-3 Function?
By default, a switch will forward both broadcasts and multicasts out every
port but the originating port.
However, a switch can be logically segmented into multiple broadcast domains, using Virtual LANs (or VLANs). VLANs are covered in extensive detail in another guide.
Each VLAN represents a unique broadcast domain:
·        Traffic between devices within the same VLAN is switched (forwarded at Layer-2).
·        Traffic between devices in different VLANs requires a Layer-3 device to communicate.
Broadcasts from one VLAN will not be forwarded to another VLAN. The logical separation provided by VLANs is not a Layer-3 function. VLAN tags are inserted into the Layer-2 header.
Thus, a switch that supports VLANs is not necessarily a Layer-3 switch. However, a purely Layer-2 switch cannot route between VLANs.
Remember, though VLANs provide separation for Layer-3 broadcast domains, they are still a Layer-2 function. A VLAN often has a one-to-one relationship with an IP subnet, though this is not a requirement.



Layer-3 Switching
In addition to performing Layer-2 switching functions, a Layer-3 switch
must also meet the following criteria:
·        The switch must be capable of making Layer-3 forwarding decisions (traditionally referred to as routing).
·        The switch must cache network traffic flows, so that Layer-3 forwarding can occur in hardware.
Many older modular switches support Layer-3 route processors – this alone does not qualify as Layer-3 switching. Layer-2 and Layer-3 processors can act independently within a single switch chassis, with each packet requiring a route-table lookup on the route processor.
Layer-3 switches leverage ASICs to perform Layer-3 forwarding in hardware. For the first packet of a particular traffic flow, the Layer-3 switch will perform a standard route-table lookup. This flow is then cached in hardware – which preserves required routing information, such as the destination network and the MAC address of the corresponding next-hop.
Subsequent packets of that flow will bypass the route-table lookup, and will be forwarded based on the cached information, reducing latency. This concept is known as route once, switch many.
Layer-3 switches are predominantly used to route between VLANs:




Layer-3 Switching vs. Routing – End the Confusion!
The evolution of network technologies has led to considerable confusion over the terms switch and router. Remember the following:
·        The traditional definition of a switch is a device that performs Layer-2 forwarding decisions.
·        The traditional definition of a router is a device that performs Layer-3 forwarding decisions.
Remember also that, switching functions were typically performed in hardware, and routing functions were typically performed in software. This resulted in a widespread perception that switching was fast, and routing was slow (and expensive).
Once Layer-3 forwarding became available in hardware, marketing gurus muddied the waters by distancing themselves from the term router. Though Layer-3 forwarding in hardware is still routing in every technical sense, such devices were rebranded as Layer-3 switches.
Ignore the marketing noise. A Layer-3 switch is still a router.
Compounding matters further, most devices still currently referred to as routers can perform Layer-3 forwarding in hardware as well. Thus, both Layer-3 switches and Layer-3 routers perform nearly identical functions at the same performance.
There are some differences in implementation between Layer-3 switches and routers, including (but not limited to):
·        Layer-3 switches are optimized for Ethernet, and are predominantly used for inter-VLAN routing. Layer-3 switches can also provide Layer-2 functionality for intra-VLAN traffic.
·        Switches generally have higher port densities than routers, and are considerably cheaper per port than routers (for Ethernet, at least).
·        Routers support a large number of WAN technologies, while Layer-3 switches generally do not.
·        Routers generally support more advanced feature sets.
Layer-3 switches are often deployed as the backbone of LAN or campus networks. Routers are predominantly used on network perimeters, connecting to WAN environments.
Multilayer Switching
Multilayer switching is a generic term, referring to any switch that forwards traffic at layers higher than Layer-2. Thus, a Layer-3 switch is considered a multilayer switch, as it forwards frames at Layer-2 and packets at Layer-3.
A Layer-4 switch provides the same functionality as a Layer-3 switch, but will additionally examine and cache Transport-layer application flow information, such as the TCP or UDP port.
By caching application flows, QoS (Quality of Service) functions can be applied to preferred applications.